Tuesday, November 22, 2011

Battlefield 3 PC Patch Released, Promises Tons Of Fixes

Just under a month after its release Battlefield 3 had received a major patch thanks to the hard working team over at DICE. The company promised a sizable patch to fix several bugs and issues that were plaguing the just-released game, and sizable it is.

Below is a lengthy list of fixes and enhancements, including some big changes to the multiplayer squad features. You can view the full release notes via the Battlefield 3 Blog.


PATCH NOTES
Selected improvements in the Nov 22 Battlefield 3 client-side updateA full list of changes is available on the Battlelog
  • General performance and loading time improvements
  • "Black Screen" fix for an issue occurring on some PC configurations
  • Stereo and rendering support for Nvidia and AMD graphics cards
  • Fixed several crashes that occurred when joining multiplayer and co-op sessions
  • Fixed a problem with high speed mouse movement (aka "negative mouse acceleration")
  • You should no longer be able to damage a friendly vehicle when sitting in an open position
  • Grenades now drop to ground if you get killed while attempting to throw it (dangerous in Hardcore mode!)
  • You should no longer spawn too close to enemies in TDM, SQDM, or Conquest
  • A large number of damage and range tweaks on a number of weapons to fine-tune overall balance in the game
  • Added round duration and ticket summary at End of Round screen
  • Fixed a problem regarding key bindings while playing
  • Significant changes to the Join Squad interface, detailed at the bottom of this post

Selected improvements in the Nov 22 Battlefield 3 PC server-side update
A full list of changes is available on the Battlelog
  • EOD Bot exploit fix
  • Several crash fixes
  • Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
  • Improved team kill kick configuration
  • Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings

Newly added Battlelog functionality – Share your stats

  • Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
  • User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
  • Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server

Quick notes on Squad changes in the Nov 22 update
  • Removed FIND ME A SQUAD option
  • Allow players to join empty Squads alone, thus having 1/4 squad members
  • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
  • Disable Privacy flag when 1 man squad
  • Reset Privacy flag from Private to Public when squad drops to 1 player
  • All occupied Squads will now show up colored blue on the Squad Selection screen
  • Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
  • Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text

A detailed look at Squad refinements
Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.

First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.


The update is live now for PC and will follow for consoles "in the near future."

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